Alpha Development - Q3 2026 Target
Cloud Generation
Coming Soon
We are building a powerful procedural engine for your game backend. In the future, you'll be able to generate deterministic, connected layouts with a single REST call.
Infrastructure Performance Goals
< 50ms
Latency Target
99.9%
Uptime Goal
Edge-Ready
Registry
v2.1 Proto
Core Version
Architecture Preview
Designed for Devs
Our vision is a simple, stateless API that fits into any workflow. Whether you're using Unity, Unreal, or Godot, the future planned JSON responses are structured for effortless integration.
- Stateless generation with seed support
- Planned support for multiple themes
- Future webhook integration
- Enterprise-grade security architecture
Mockup
// Technical Preview: Future API Integration
const response = await fetch('https://api-preview.duncheon.io/v1/generate', {
method: 'POST',
headers: {
'Authorization': 'Bearer YOUR_API_KEY',
'Content-Type': 'application/json'
},
body: JSON.stringify({
type: 'dungeon',
width: 64,
height: 64,
seed: 12345
})
});
const dungeon = await response.json();
console.log(dungeon.rooms);Roadmap Features
We're focused on high-performance cloud infrastructure to power the next generation of games.
High Throughput
C++ core engine ported to the cloud for maximum planned performance.
Custom Biomes
Future support for uploading custom generation rules via JSON.
CLI Integration
Planned command-line tools to manage your dungeons remotely.