Alpha Development - Q3 2026 Target

Cloud Generation
Coming Soon

We are building a powerful procedural engine for your game backend. In the future, you'll be able to generate deterministic, connected layouts with a single REST call.

Infrastructure Performance Goals
< 50ms
Latency Target
99.9%
Uptime Goal
Edge-Ready
Registry
v2.1 Proto
Core Version
Architecture Preview

Designed for Devs

Our vision is a simple, stateless API that fits into any workflow. Whether you're using Unity, Unreal, or Godot, the future planned JSON responses are structured for effortless integration.

  • Stateless generation with seed support
  • Planned support for multiple themes
  • Future webhook integration
  • Enterprise-grade security architecture
Mockup
// Technical Preview: Future API Integration
const response = await fetch('https://api-preview.duncheon.io/v1/generate', {
  method: 'POST',
  headers: {
    'Authorization': 'Bearer YOUR_API_KEY',
    'Content-Type': 'application/json'
  },
  body: JSON.stringify({
    type: 'dungeon',
    width: 64,
    height: 64,
    seed: 12345
  })
});

const dungeon = await response.json();
console.log(dungeon.rooms);

Roadmap Features

We're focused on high-performance cloud infrastructure to power the next generation of games.

High Throughput

C++ core engine ported to the cloud for maximum planned performance.

Custom Biomes

Future support for uploading custom generation rules via JSON.

CLI Integration

Planned command-line tools to manage your dungeons remotely.